![]() ![]() When opening a project in Unity, create a new scene beforehand.When over-writing a previous version, there is no problem with the same process, but if you want to pay close attention, so please take the following precautions: ![]() When installing for the first time, simply drag and drop this package into Unity to begin the installation process. 【Shader Installation】 UTS2_ShaderOnly_v2.0.9_Release.unitypackage The project comes with sample scenes where you can learn various setting examples of UTS2. 【Download whole project】 Unit圜hanToonShaderVer2_Project (Zip) Please refer to the following link for information regarding the Unity-Chan License. Unity-Chan Toon Shader 2.0 is provided under the Unity-Chan License 2.0 terms. Tessellation version is only supported for environments where DX11 works properly.Windows, MacOS, iOS, Android, PlayStation4, Xbox One, Nintendo Switch For more details, see Linear or Gamma Workflow. (A gamma color space can also be used, but this tends to strengthen shadow gradiation. Using a linear color space is recommended. This package uses a forward rendering environment. This package was created with Unity 2019.4.31f1.Unity 2019.4.31f1 or later is required to properly play the sample scenes.(Unity 2019.4.31f1 or later is recommended) UTS2 shader itself and UTS2 materials are compatible with Unity 5.6.7f1 or later.The iteration cycle between reading the manual and using UTS2 actually is the best way to learn the beautiful toon style. Users' manual is a document with plentiful knowledge of toon style. UTS2 is very useful if you want to decorate your game scene with beautiful lightings.įinally, several techniques have been implemented to beautifully display characters in a variety of lighting environments, thanks to recent feedback from VRChat users.Įnglish manual for v.2.0.9 is available now. It means UTS2 can be used as same as Standard Shader under various lighting conditions. These two images are comparison between Standard Shader and UTS2 v.2.0.7.5 under the same lighting conditions.Īlthough there is a difference between Photo-realistic and Non-photo-realistic images, you can understand all surface reflections to real-time lights are seen in the same areas. The movie above is a sample of the features of Shading Grade Map and AngelRing. ![]() It’s not just shadow, but a vital part of character design.įor this purpose, UTS2 also has 2 options for creating fixed shadows necessary to the design: the Position Map, which assigns a set casting point to each shadow, and the Shading Grade Map, which can adjust shadow intensity based on the lighting. In Animation movies, shadows are used not only to represent light directions but also to clarify shapes of characters. It is common to have specialists who make these color designs. In animation production, color design is made for each part in each scene unit. The level of gradation (feather) between colors can also be adjusted in Unity in real-time. Of course, these accent colors also change dynamically to the light. In UTS2, you can use 2nd shade color and Ap-RimLight as accent color. What colors will you select as accent colors? The accent color is the color which is set at the opposite side of light direction. UTS2 has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission). ![]() UTS2 has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles. Unlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS2. Unity-Chan Toon Shader 2.0 (UTS2) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.
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