However, due to either an oversight or intentional exception, planetary invasion modules don't count as weapons, allowing Amoeba ships covered in defenses but with no "weapons" to invade and annex other empires' planets. Endless Space encourages this with an achievement that is rewarded for winning a game without ever placing a weapons module on a ship (bar the Starting Units).(This is a significantly more impressive achievement than just "never fight any battles" - the AI is able to recognise weakly defended targets and attack them opportunistically.) It was a diplomatic victory, if you're wondering. In a story now lost to the archives, someone once won a game of Civ 3 without building a single military unit.In the first three installments this was a Self-Imposed Challenge, but since Civilization IV itÂ’s also an official game option. You shoot for one of the peaceful victories, but cannot go to war. A more literal version is "Always Peace", which is Exactly What It Says on the Tin.Also, since a city-state usually will only attack a nearby enemy city you'd have to be lucky that it was their capital as they'd sue for peace if they lost an ordinary city. As mentioned above, it would have to be a low difficulty level. If they manage to take the opposing civ's capital you would win. If another civ has wiped out the others apart from you and attacks a city-state you can supply the city with army units as gifts. In Civ 5 it is theoretically possible to win using a city-state to do your 'dirty work'.The Culture, Diplomatic and (to a certain extent) Space Race victories in Civilization can be achieved without a single battle (although the higher levels will manipulate you into conflicts with other Civs).
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